Art Education
These projects were created in Laurie Gatlin's Art 305 class during the Fall 2020 semester.
The class goals and objectives are as follows:
1. Students will investigate various uses of technology that help the learner develop understanding about art, including Internet research, museum and gallery displays and information.
2. Students will create video art as well as become directly involved in the art criticism, history and philosophical issues related to video.
3. Students will evaluate art-learning experiences presented through newer technologies and give constructive suggestions on how to improve and expand an art education program with consideration for various learning styles as well as multiple intelligences.
4. Students will investigate various uses of technology by art instructors, K-12 and higher education.
5. Students will utilize and create tutorials and interactive multimedia learning experiences related to art concepts, skills, ideas, thinking processes, types of inquiry, gender/ethnic/cultural contributions, etc.
6. Students will work both independently as well as in groups to plan, create and evaluate meaningful video animations relevant to K-12 classroom practice.
7. Students will plan, design and create multimedia computer assisted instruction and video assisted instruction units using a variety of software packages.
8. Students will communicate through the Internet, web sites and email in relevant ways related to art and art education. This includes beginning a web site with one’s own artwork, teaching philosophy and ideas.
9. Students will construct an online art education technology portfolio that documents their use of new technology. This will reflect the standards for the teacher credential “Level I technology requirement” as well as their experience with technology as an artist.
The class goals and objectives are as follows:
1. Students will investigate various uses of technology that help the learner develop understanding about art, including Internet research, museum and gallery displays and information.
2. Students will create video art as well as become directly involved in the art criticism, history and philosophical issues related to video.
3. Students will evaluate art-learning experiences presented through newer technologies and give constructive suggestions on how to improve and expand an art education program with consideration for various learning styles as well as multiple intelligences.
4. Students will investigate various uses of technology by art instructors, K-12 and higher education.
5. Students will utilize and create tutorials and interactive multimedia learning experiences related to art concepts, skills, ideas, thinking processes, types of inquiry, gender/ethnic/cultural contributions, etc.
6. Students will work both independently as well as in groups to plan, create and evaluate meaningful video animations relevant to K-12 classroom practice.
7. Students will plan, design and create multimedia computer assisted instruction and video assisted instruction units using a variety of software packages.
8. Students will communicate through the Internet, web sites and email in relevant ways related to art and art education. This includes beginning a web site with one’s own artwork, teaching philosophy and ideas.
9. Students will construct an online art education technology portfolio that documents their use of new technology. This will reflect the standards for the teacher credential “Level I technology requirement” as well as their experience with technology as an artist.